Spy-Master 1.0 Installation : From Windows File Manager, Run "SETUP.EXE" Usage : Click the "help" button on the main screen for the very easy directions. Basically - type messages in, then click "Encode". Registration : My son, Tom, and his 10 year old friends have been passing secret messages at school like this. He helped compose the layout and operation of the program. Send in $5.00 or whatever amount you think is fair, and it will go into his education fund. ============================================================================= INFORMATION FOR DISK VENDORS PROGRAM NAME : Spy-Master VERSION : 1.0 ISSUE DATE : January 1995 PUBLISHER : Minuteman Systems, PO Box 152, Belmont, MA, 02178 (617)489-5639. Internet Address bck@world.std.com PREFERRED POSTING NAME : SPY.ZIP SYSTEM REQUIREMENTS : IBMPC or compatible w/360K memory and Hard Disk. DOS 5.0, Windows 3.1, VBRUN300 REGISTRATION FEE : $5.00 SHORT DESCRIPTION: Allows kids to code and exchange secret messages. DESCRIPTION: A message can be created with the program and then encoded into a secret message. Messages can be passed between friends on paper or diskette. The program allows hardcopy print or read/save to diskette. The message can then be read (or typed) in and decoded. A basic code is provided but the users can customize it. Kids have found this to be a fun way to exchange "secret messages" at school that they decode at home. KEYWORDS: Windows, Games, Spy, Secret, Message, Code CONDITIONS: MainLine is copyrighted software. The following must be observed when distributing the program: 1) The program, documentation, and other supplied files must be distributed in whole and unmodified in any way. 2) The vendor's distribution fee is not to exceed $10.00. 3) The Shareware concept is to be explained in a clear manner. 4) The vendor will promptly update inventory when a new release of MainLine is sent. 5) The vendor will stop distributing the program upon receipt of written notification from Minuteman Systems.